[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 173: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 174: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
Golden Throne Now With 100% More Additions 2017-03-17T17:15:38+00:00 http://www.golden-throne.com/forums/feed.php?f=8 2017-03-17T17:15:38+00:00 2017-03-17T17:15:38+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14350&p=331439#p331439 <![CDATA[Rumours & News • Wreck Age Vehicles Kickstarter is Now Live!]]>
Wreck Age is a post-collapse 28mm skirmish game and narrative RPG set 500 years in the future; hundreds of years after a total societal collapse. We are now in the midst of The Resurgence, where pockets of society are just beginning to re-establish themselves. We are here to ask for your support to bring a long-term dream of ours to reality: vehicles!



We're proud to launch this Kickstarter campaign for our resin and metal scale vehicle models. Each kit will be easy to assemble, convert, and paint. We're doing some neat stretch goals and have a bunch of cool add-ons too. Before unlocking these stretch goals, we're starting with 3 post-collapse car chassis. From there we have lots of cool stuff to unlock, including a truck chassis, motorcycles, ATV, horse riders, and buggies. With your help, we'll reach all of those goals and more!

In Wreck-Age, your miniatures battle it out on the tabletop in a unique narrative hybrid of efficient skirmish battle and role playing drama. By introducing vehicles, you’ll be able to expand the size and scope of your games. From the basic 3’ x 3’ gaming table through to huge layouts that stretch for dozens of meters, you can create death race scenarios, caravan chases, and run the gauntlet of ‘toll booths’ set up by highway robbers. The only limit is the amount of space you have, and your imagination. No matter how you choose to integrate vehicles into your Wreck-Age experience, you’ll be able to move your models around the board much more quickly than you would on foot, using simple rules mechanics that allow for depth of play, while maintaining ease of play, and ensuring record keeping is kept to a minimum. You can take control of a crew of your choosing, selecting from the nomadic Drifters, the pragmatic Stakers, the tech zealots known as the Reclaimers, or the vampyric Stitchers; you may even choose to venture off into the Wilds in your vehicles, without the support of an organized faction.

You can find out more at https://www.kickstarter.com/projects/hy ... hicle-kits

Thanks for checking us out!

-Matt

Statistics: Posted by msears — Fri Mar 17, 2017 5:15 pm


]]>
2017-03-14T19:55:04+00:00 2017-03-14T19:55:04+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14349&p=331438#p331438 <![CDATA[Rumours & News • MkIX-MkX rumours]]>

Ultra100.jpg

Would this be one....does anybody recognise the model???....it's larger, different neck grill, extra plating on the arms, extra plating on the legs.... :-o

it's from here ....Nicks blus through and through in warhammer community....



???????????????????????????????? Hidden in plain sight maybe????????????????????????????????

Statistics: Posted by Commander Kraal — Tue Mar 14, 2017 7:55 pm


]]>
2016-10-25T15:34:19+00:00 2016-10-25T15:34:19+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14344&p=331416#p331416 <![CDATA[Rumours & News • Re: FW....just made me ejackulate]]> Statistics: Posted by Pisistratus — Tue Oct 25, 2016 3:34 pm


]]>
2016-10-25T10:31:58+00:00 2016-10-25T10:31:58+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14344&p=331415#p331415 <![CDATA[Rumours & News • Re: FW....just made me ejackulate]]> Statistics: Posted by drivebybaptism — Tue Oct 25, 2016 10:31 am


]]>
2016-10-24T19:56:59+00:00 2016-10-24T19:56:59+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14344&p=331414#p331414 <![CDATA[Rumours & News • Re: FW....just made me ejackulate]]> Statistics: Posted by Commander Kraal — Mon Oct 24, 2016 7:56 pm


]]>
2016-10-24T18:07:27+00:00 2016-10-24T18:07:27+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14344&p=331413#p331413 <![CDATA[Rumours & News • Re: FW....just made me ejackulate]]>

Seriously though, this model does leave me completely cold... :| The Custodes next to it on the other hand... He's from the new boxed set GW just put out, right?

Statistics: Posted by Pisistratus — Mon Oct 24, 2016 6:07 pm


]]>
2016-10-24T17:34:32+00:00 2016-10-24T17:34:32+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14344&p=331412#p331412 <![CDATA[Rumours & News • FW....just made me ejackulate]]> :(( :(( :(( :(( :(( :(( :(( :(( :(( :(( :(( :(( :(( :(( :(( :((

my wallet is already broken.....

FWhovertank.jpg

Statistics: Posted by Commander Kraal — Mon Oct 24, 2016 5:34 pm


]]>
2016-09-27T18:00:15+00:00 2016-09-27T18:00:15+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14343&p=331399#p331399 <![CDATA[Rumours & News • Kickstarter of some odd things that are cool!]]>
Its in support of the Snowie and Jason marriage fund, so throw in all you can :x

https://www.kickstarter.com/projects/20 ... ture-range

There is a handy huge image which Im posting here for your perusal pleasure

Statistics: Posted by ChaosTroll — Tue Sep 27, 2016 6:00 pm


]]>
2016-05-10T15:57:10+00:00 2016-05-10T15:57:10+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14329&p=331357#p331357 <![CDATA[Rumours & News • Re: [Review] Battlefleet Gothic: Armada]]> (occasionally) play BFG! So there!

That being said, I'm not particularly drawn to this title, if only due to lack of time (and heavy investment in Vermintide, which, btw, you all should get too). Perhaps eventually. Thanks for the review, though, Marquis, at least I know to put it on the "get at one point" list. :)

Statistics: Posted by Pisistratus — Tue May 10, 2016 3:57 pm


]]>
2016-05-08T08:19:40+00:00 2016-05-08T08:19:40+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14329&p=331356#p331356 <![CDATA[Rumours & News • Re: [Review] Battlefleet Gothic: Armada]]>

Statistics: Posted by Flufball — Sun May 08, 2016 8:19 am


]]>
2016-04-29T23:15:29+00:00 2016-04-29T23:15:29+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14329&p=331355#p331355 <![CDATA[Rumours & News • Re: [Review] Battlefleet Gothic: Armada]]> Statistics: Posted by SomewhatPathetic — Fri Apr 29, 2016 11:15 pm


]]>
2016-04-25T20:42:36+00:00 2016-04-25T20:42:36+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14329&p=331354#p331354 <![CDATA[Rumours & News • [Review] Battlefleet Gothic: Armada]]>
Battlefleet Gothic: Armada is a laudable attempt at sincerely recreating the now long and lamentably defunct tabletop wargame, Battlefleet Gothic produced by GW as part of their old Specialist Games range. A spin-off of the Wh40k universe, this new iteration of the game perfectly captures the atmosphere of the 41st Millenium as envisaged in GW's famously grim, dark future where mankind's vast and crumbling stellar empire is beset within and without by physical and spiritual peril, the likes of which split the very stars themselves asunder.

The three core elements of the game, fleet management, campaign management and actual combat, are all redolent of the original tabletop experience. Fleet management harkens back to the RPG elements of GWs earlier titles, especially those such as BFG and Necromunda from the SG range, and whilst some might initially find the micro-management a little overwhelming, it becomes surprisingly intuitive and the various information panels (both static and those that pop-up) do readily clarify the player's various options, neatly and succinctly. Campaign management ostensibly provides chained systems of planets, which are a familiar staple of Sci-Fi RTS games these days (and very similar to the Dawn of War games), however the player will more often than not find themself directed by the narrative to particular deployments of note, although it is worth noting, there is some degree of oversight in fully explaining the campaign interface and players should keep an eye on their deployment points, so as not to end turns prematurely and waste opportunities to claim systems not tacitly mentioned by the narrative. Players should also make regular return visits to Port Maw, to upgrade and re-equip the vessels available to them, as they earn reknown (the game's currency equivalent). This reminds to a certain degree of some of the campaign systems designed by Forgeworld over the years, to supplement the content of their Imperial Armour books, and most especially their more recent Horus Heresy books.

Actual combat will not be to every gamer's taste, as the game endeavours to remain faithful to its tabletop roots, thus whilst action notionally occurs in 'real time', heavy use of a 'bullet time' style mechanic (called, 'Tactical Cogitators') is necessary to not only allow players to better manage combat, but to plan ahead and perform more elaborate manoeuvres, switch between various firing options (such as fore or broadside), utilise special abilities and buffs, make best use of certain weapons (such as ensuring torpedoes' trajectories take them to where a target *will* be, rather than where they *are*), and target specific systems on larger vessels moment-by-moment. The torpedoes in particular are a great hat tipping to mechanics in the original BFG. That being said, this does allow for a decidedly tactical level of gameplay, provides immense satisfaction when strategies are successful, and is conducive to maintaining the atmosphere of the player as an admiral responsible for conducting every key facet the intricate ballet of void warfare between massive, kilometre-long vessels designed to utterly annihilate one another.

The most notable and annoying absence in the game however, is the lack of replay feature for individual battles in the narrative campaign. Whilst veteran players may appreciate this degree realism, and the fact that the campaign appears to adjust accordingly (failures losing you systems or assets), less experienced or more casual players may find this a frustrating oversight, as it appears one lost battle can significantly alter the character and progress of the overall narrative campaign and this can be especially disgruntling in situations where the player may feel their loss was more to do with the nature of the scenario and various unknown variables it was impossible to 'out play', rather than any failing on their part. Many such scenarios would still prove no less challenging if replayed, but the player would at least have the opportunity to try out different fleet compositions and strategies, and not feel cheated of battles that are arguably unwinnable unless one happens to chance upon the winning method straight off the bat. Hopefully, this is an issue which will be addressed in future updates, but for the moment, there is the compromise for the more casual gamer in the capacity to save before each deployment, but this rapidly becomes quite a tedious routine (and not a well advertised one either), plus the capacity to replay would seem logical if not 'de rigeur' for an RTS.

The single player game is also quite punishing, even on the easiest setting, especially as the price of failure is distinctly cumulative: A lot of players may feel at an unfair disadvantage, as those early losses due to inexperience or (most likely) lack of resources, mean you can rapidly find yourself in an untenable, if not outright unwinnable situation by the mid-campaign (if not sooner). This isn't helped by the fact that some narrative missions give the distinct impression they are deliberately unwinnable, but do not overtly state it. I must admit, for my own part, given that I seemed to lose more planets per turn than I could possibly recover through successful battles anyway (due to the deployments being limited), I was left wondering if the player was supposed to lose so heavily by design, to move the narrative along and trigger the finale, but was disabused of this notion, when I abruptly received a blank, 'Campaign Lost' screen at the end of my first 11 hours. This can be rather annoying, when you've ground your way up to a respectable level and degree of resources/ships, only to realise that it's essentially too late to make a difference...

'Save scumming' as it's affectionately known, therefore becomes a valid strategy, as you'll definitely wish to replay earlier missions to get the hang of things and build up a pool of 'reknown'. Later missions, you might like to abuse the save system to provide the opportunity to play various strategies (extending the longevity of the campaign), but may be more content to let certain losses slide with a more reasonable buffer of wins behind you. Whatever you choose, the learning curve is steep, and I feel there is a strong argument for the prologue being extended into the first chapter with no actual ramifications to the campaign itself, to give the player time to adjust. It took me just 22 turns to totally drown the Gothic Sector in Chaos on the easiest setting. Accepting I am the worst Admiral in the history of the Imperium, the plus side is that I did a better job of 'winning' a Black Crusade for Chaos than Abbadon. So I think that makes me the new Warmaster?

That being said my playthrough has taught me several important lessons for moving forward: Firstly, a multitude of well-levelled light cruisers (esp. MkII Dauntless Class), are more useful than a low-level cruiser or battleship. Firestorm Frigates deployed in hunter-killer packs, firing to the fore and ranged to 6k, are an absolute must, and the latter escort ships, should always outnumber whatever you use in the former line ships. In terms of micro-managing combats, I would advise new players to ALWAYS target generators first, to bring down shields. Then either engines or gunnery, depending on whether the target is fast or upgunned.

So, in the final analysis, if you are at all familiar with the Wh40k universe (as most of us are), were lucky enough to enjoy playing the original tabletop version of BFG, or are currently playing one of its many spiritual successors as part of the current renaissance in tabletop gaming (such as Star Wars: Armada, Dystopian Wars, Firestorm: Armada, Halo: Fleet Battles or Dropfleet Commander), then this is an absolute must as, small niggles aside, you will not be disappointed: Especially with the promise of further development to come, and the possibility of future DLC including other iconic races and forces*.

In the God-Emperor's name...

*Certain Space Marine vessels are already present in certain missions...

Statistics: Posted by Marquis — Mon Apr 25, 2016 8:42 pm


]]>
2016-02-24T17:47:25+00:00 2016-02-24T17:47:25+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14326&p=331336#p331336 <![CDATA[Rumours & News • Re: Deathwatch]]> :D ...probably like the assassin's, make a quick buck on the boardgame then release the individual sprues later on (at an increased cost per sprue).

I do like the mini's though....should have kept all my old hybrids....fucking hindsight.... :D :D

Statistics: Posted by Commander Kraal — Wed Feb 24, 2016 5:47 pm


]]>
2016-02-24T17:35:16+00:00 2016-02-24T17:35:16+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14326&p=331335#p331335 <![CDATA[Rumours & News • Re: Deathwatch]]> Statistics: Posted by Pisistratus — Wed Feb 24, 2016 5:35 pm


]]>
2016-02-22T17:43:53+00:00 2016-02-22T17:43:53+00:00 http://www.golden-throne.com/forums/viewtopic.php?t=14326&p=331333#p331333 <![CDATA[Rumours & News • Deathwatch]]>


Looks cool.... :D

Statistics: Posted by Commander Kraal — Mon Feb 22, 2016 5:43 pm


]]>