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reds8n
Master of the Guild of Players

Joined: 03 Sep 2005 Posts: 12020 Location: chained to a keyboard. |
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And in the true spirit of the giving season I give you all :

_________________
Rules of modern life number
870" There is no excuse for Dr.P liking Sex and the city, no matter what he claims."
871" People who jump in front of trains never do it at off-peak times.Cunts."
Last edited by reds8n on Sat Dec 29, 2007 1:08 pm; edited 2 times in total |
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| Mon Dec 24, 2007 4:14 pm |
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Ktulu
Least Coherent Post 2005

Joined: 19 Dec 2004 Posts: 4653 Location: I have no idea.... |
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The green tide one is awsome, as is the shokk attack battery
_________________
Least Coherent Post
Ktulu, our drunken, octopoid mascot, is the lewd and salacious winner in this most golden-thronesque of categories. Let's give him a big round of drinks. |
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| Mon Dec 24, 2007 4:27 pm |
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AdamFitzgerald
Best in Show, Best Fantasy Model 2006

Joined: 08 Oct 2004 Posts: 15497 Location: Shut-Stabbing |
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THat pulsa-rokkit model looks superb. I've revised my opinion of Apocalypse to "worth it just for the crazy-ass conversions people are brewing up".
_________________ Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven Skaven |
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| Mon Dec 24, 2007 4:31 pm |
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ChaosTroll
Best Non-GW Model 2007

Joined: 22 Aug 2005 Posts: 3611 Location: FFS, if the game is good, and you like it, and you have the books and the army, you dont HAVE to pla |
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My model collection is very varied, but goes well together. Tyranids, genestealrs, genestealer cultists, renegades, mutants and underhive, crazy half-heretic inquisitors, old old old space marines(played as either rnegades or "starchild sensaei" led company) and finally full chaos of tzeench. I reakon about 15000 points, then chuck in my warhammer orks(feral boyz), 20 fantasy ogres or "big mutants" and we are really cooking on gas. The forces of darkness.
I dont, however, have a large enough board! Play it on the floor I guess...
I would have made an army list already, but thats ALOT of work!
_________________ Apparently Im not allowed to set my own Signature
www.ramshacklegames.co.uk |
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| Mon Dec 24, 2007 7:14 pm |
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Mephistopheles

Joined: 26 Jun 2006 Posts: 849 Location: Canada |
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I've been struck by a bit of a scratch building fever for my orks since the release of apocalypse, I'm currently making a battery of kannon and am going to start my battlewagon after the holidays. I am also just itching to have a go at that pulsa rokkit, that is the sort of thing I have always wanted to have in my army. All that, together with the gargant my friend is building and the ork megaforce when it arrives and I will have a pretty good horde to take to the field. All I will have to worry about is painting it!
_________________ Currently working on:
Feudal Guard, ZOMBIIIS
PYFM200-0 |
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| Tue Dec 25, 2007 12:14 am |
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ChaosTroll
Best Non-GW Model 2007

Joined: 22 Aug 2005 Posts: 3611 Location: FFS, if the game is good, and you like it, and you have the books and the army, you dont HAVE to pla |
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 |  | I am also just itching to have a go at that pulsa rokkit, that is the sort of thing I have always wanted to have in my army. |
Honestly, if this isnt a project that really CAN be made from recycled toilet roll tubes, I dont know what is!
_________________ Apparently Im not allowed to set my own Signature
www.ramshacklegames.co.uk |
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| Tue Dec 25, 2007 11:48 am |
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Mephistopheles

Joined: 26 Jun 2006 Posts: 849 Location: Canada |
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Actually, I had an old fuel tank from a model plane that looks just perfect for the task. And while that green tide sounds pretty cool, I do not want to move a 100 plus squad of orks! Even with movement trays, I don't see that happening.
_________________ Currently working on:
Feudal Guard, ZOMBIIIS
PYFM200-0 |
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| Tue Dec 25, 2007 2:22 pm |
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Sheikh G. Flex
Most Disturbing Link 2005

Joined: 08 Nov 2004 Posts: 2694 Location: Lair of the internet anti-hero. |
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| Thu Jan 03, 2008 4:42 pm |
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Joe TNN
Iron Turnip 2006

Joined: 23 Jun 2005 Posts: 2311 Location: Not on fire anymore. |
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 |  | Hey, you guys made it on TGN. A Throne first. |
I'm surprised there's no warning as to the nature of our boards.
Pretty cool though.
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| Thu Jan 03, 2008 4:54 pm |
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reds8n
Master of the Guild of Players

Joined: 03 Sep 2005 Posts: 12020 Location: chained to a keyboard. |
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Reputation proceeds us clearly.
Guess TGN must get all their news from Warseer, Bell of Lost Souls and now here then. 
_________________
Rules of modern life number
870" There is no excuse for Dr.P liking Sex and the city, no matter what he claims."
871" People who jump in front of trains never do it at off-peak times.Cunts." |
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| Thu Jan 03, 2008 6:14 pm |
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SimBongload

Joined: 21 Oct 2004 Posts: 3572 Location: There |
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I'm surprised there's no warning as to the nature of our boards. |
Well, it does say:
 |  | The comments section is known for its “adult language and situations” so you may want to tread carefully. |
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| Thu Jan 03, 2008 9:24 pm |
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Yamez
Best Avatar, Sig 2007, Best Noob 2006

Joined: 05 Jan 2006 Posts: 2993 Location: Crayon. |
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That wasn't there before!
_________________ Ivysaur is sad. |
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| Thu Jan 03, 2008 9:37 pm |
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General Misdemeanour

Joined: 09 Oct 2004 Posts: 4216 Location: C:/>files/>General |
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We have a spy!
*slams door shut*
Ok, no-one moves before Cronos has made a full cavity search of every member, including the zero-posters and guests!
Cronos, don't stop till you feel the backs of their teeth!
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My DeviantART Gallery, occaisional new stuff. |
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| Thu Jan 03, 2008 10:31 pm |
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Killer of the Fallen

Joined: 31 Dec 2004 Posts: 4888 Location: Flea Market Montgomery |
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I'm innocent! I'm only on here and 4chan!
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| Thu Jan 03, 2008 10:52 pm |
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Trenth
Joined: 14 Mar 2007 Posts: 1035
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Muahahaha! Erm, what? <,< >.>
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| Thu Jan 03, 2008 11:01 pm |
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Killer of the Fallen

Joined: 31 Dec 2004 Posts: 4888 Location: Flea Market Montgomery |
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 |  | Supposedly, there are rules for a Looted Carnifex out there somewhere for Apoc. The Carnifex is carried on a truk to battle and is driven forward by two orks with burnas once it is dropped off.
You can also paint the 'Fex red to make it go fasta. That's right; the red paint job is purchasible under those rules.
Have no idea where I saw them, however. |
please tell me there are rules for looted Carifexes......
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| Fri Jan 04, 2008 8:41 am |
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Commander Kraal

Joined: 12 Jan 2006 Posts: 1077 Location: Ireland, where it's always raining |
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Obiviously the poster heard first, then came to get the scans, then made the mistake of coming into the forum MWHA HA HA HA.....his soul is now scarred forever.... 
_________________ Recedite, novus! Gero rem imperialem!
Stand aside noobs! I am on imperial business. |
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| Fri Jan 04, 2008 8:43 am |
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ChaosTroll
Best Non-GW Model 2007

Joined: 22 Aug 2005 Posts: 3611 Location: FFS, if the game is good, and you like it, and you have the books and the army, you dont HAVE to pla |
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Its in the bit about which army goes with which I think. Ie, you can have any model from any codex as long as you have a GOOD backstory to cover it. So tyranids and Orks is OK with the above qouted fluff.
Howerver, its not counted as really looted, unless the other players agree. Plus of course, painting it red works because of the Orks innate psychic abilities, which dont work on Tyranids because of thier negative psychic shadow thingy....
_________________ Apparently Im not allowed to set my own Signature
www.ramshacklegames.co.uk |
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| Fri Jan 04, 2008 11:12 am |
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Holdenstein

Joined: 27 Feb 2007 Posts: 797 Location: Wakefield |
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Or you could just count it as a Looted Wagon with a boomgun, which might be the best option for a shooty fex with lots of mek bits attached, allowing you to paint it red and move it faster. What you shouldn't do is use upgrades from one codex on an option from another.
_________________ How do you turn an Eldar Guardian into an Aspect Warrior?
Take him to Trafalgar Square and put birdseed down his trousers.
PYFM: 14 / 200 |
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| Fri Jan 04, 2008 12:19 pm |
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Killer of the Fallen

Joined: 31 Dec 2004 Posts: 4888 Location: Flea Market Montgomery |
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how is this thing not awesome and orky....
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| Fri Jan 04, 2008 10:27 pm |
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ChaosTroll
Best Non-GW Model 2007

Joined: 22 Aug 2005 Posts: 3611 Location: FFS, if the game is good, and you like it, and you have the books and the army, you dont HAVE to pla |
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Nice! I like the way the base is made from wheatabix!
_________________ Apparently Im not allowed to set my own Signature
www.ramshacklegames.co.uk |
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| Fri Jan 04, 2008 10:37 pm |
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Tim
Our man in Australia

Joined: 31 Aug 2004 Posts: 5149 Location: Australasian Institute for the Bewildered |
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That is so totally, totally great.
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Construktin': Gorkrilla Dred. |
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| Sat Jan 05, 2008 3:29 am |
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Killer of the Fallen

Joined: 31 Dec 2004 Posts: 4888 Location: Flea Market Montgomery |
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make a Grokifex Tim you know you want to......
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| Sat Jan 05, 2008 3:50 am |
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Lord Siwoc
Commander of me

Joined: 19 Sep 2004 Posts: 6566 Location: In the middle of vikings. Errmm... I mean Denmark. |
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Well...they both absorb DNA...
Model is freaking awesome!
_________________ PYFM!500-55.5
lordsiwoc |
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| Sat Jan 05, 2008 7:13 am |
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reds8n
Master of the Guild of Players

Joined: 03 Sep 2005 Posts: 12020 Location: chained to a keyboard. |
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Interesting titbit from Mr. Belisarius :
 |  | Hey all here is the GW 40K apoc campaign plan for the upcoming year.
The Lucky 13s
AN
ApocalypseCAMPAIGN
AN
ApocalypseCAMPAIGN
BRIEFING DOCUMENT
What is it?
A series of six major in-store Apocalypse events, supported by a cast of
activities and incentives, that lead towards an “exclusive” club of avid
Apocalypse enthusiasts.
Why do it?
• To create opportunities for store staff to spike sales of
40K and Hobby products
• To display GW’s support for the 40K Apocalypse format
as a long-term approach.
• Encourage regular return business
• To create the sense of something larger, gives hobbyists a
chance to create their own local myths and legends
What will we do?
We will create an evocative storyline based around a hard-bitten, rag-tag
Imperial Guard Regiment, the Mordant “Lucky 13s”. This storyline will be
delivered through the variety of methods below:
• 6 Mega-Battle games throughout the year that will involve a rotating cast of
armies to give a reason for all players to participate. Scenarios would include
incentives to add new units to your army
• Tie-in the new Apocalypse Data Sheets coupled with Direct Package Deals,
three to be released each month.
• A six month Apocalypse league where participants play one focused
game per month for the league (either 2-on-2 or 1-on-1), to help
advance the local storyline
• Apocalypse Objective Building sessions, linked to the scenarios and storyline
• Apocalypse Terrain Building sessions, linked to the scenarios and storyline
• An Apocalypse story writing competition (a very important aspect of a
successful game master approach)
• Tied into the Games Day 40K Big Games
• Apocalypse: Total War-format events for Battle Bunkers
Of course all of these things will be linked to releases as appropriate (ie.
Daemons in the May Mega-Battle) and will be promoted in White Dwarf and
Although all documents surrounding
the final fate of the original Mordant
13th the “Lucky 13s” have been
sealed by order of the Inquisition, I,
on behalf of the Cadian High
Command, order another regiment to
be mustered and given the name
“The Mordant 13th”.
The psyker cadre that advises
my High Command have divined,
through the Emperor s Tarot, that just
such a regiment will be able
to protect the Imperium from
all of its foes.
It is with all haste that this regiment
be raised and trained. We need these
men to be hardened fighters in the
service of the Emperor before the
year is out.
Ursarkar Creed,
Lord Castellan of Cadia
Of course they’d come to Mordant for
the saviours of the galaxy! We’re the
hardest gakking troopers you’ll find
in all the Segmentums!
I’m proud to lead these warriors of the
Emperor where ever he needs us to
fight. We’ll stand fast against the
myriad of foes that batter at the gates
of the Imperium.
I’ve scoured the mines and shanty-
towns for the fiercest low-lives I could
find. As I speak to you now, my men
are already suffering through the most
rigorous boot camp you could magine.
No soldier of the Lucky 13s will be
grist for the mill.
Colonel Jago Kallowen,
Ranking Officer of
the Mordant 13th,
the “Lucky 13s”
Online, as well as store promotional support.
We expect all Hobby Centers and approximately 120 Trade Partners to actively
participate in this year-long campaign. If we average just 20 initial participants
per location that’s around 3,600 people actively involved in Apocalypse events.
What else can we do?
I mentioned a club earlier. This idea is another driver we can use to get folks to
participate in the Campaign. Each store will run 20+ events or activities over the
year that are under the umbrella of the “Lucky 13s” Campaign. When people
participate at their first event, we provide them with a passport. As they
Mordant
Mordant Prime is a world situated to
the galactic north of the Eye of Terror,
and is known for the mining of
bioluminescent bacteria from which a
highly corrosive acid is extracted.
Mordant is classed by the Adeptus
Terra as a night world, and its surface
is a barren wasteland, totally unfit for
human habitation. The only reason
Humanity exists at all on the world is
to mines the strains of luminescent
bacteria that grow beneath the
surface. These strains live off the
phosphorite content in the rock,
secreting a corrosive acid that breaks
down the rock into a digestable form.
Over the millenia, this process has
formed a vast chain of caverns and
tunnels that connect across the entire
world. Within these tunnels mining
clans extract the bacteria, culturing it
in vast cavern-vats, to bleed off most
of the corrosive acids knwn to the
Imperium. These extracts are shipped
to Forge Worlds across the sector,
where they find uses in all manner of
esoteric purposes.
The peoples of Mordant can be split
into two broad categories: the acid
miners, and everyone else. The
miners are organized into an ancient
clan structure, and have total control
over their business. They exploit
cheap local labor; paying the workers
barely enough to survive in the run
down shanty-caverns they call home.
Many of the disenfranchized citizens
of Mordant turn to life of organized
crime, and gang violence is the only
authority acknowledged by many of
the deeper settlements.
The Imperial Guard regiments drawn
from Mordant are raised from
amongst those citizens disaffected
with life on their world. They cannot
live on the pittance paid by the mining
clans, and will not sink so low as to
leech off their people like the gangs
do. Mordant regiments are often
fielded on night worlds, and are
known to make excelent tunnel
fighters when the need arises.
Excerpt from
Tactica Imperialis: A History of
the Later Imperial Crusades
by Dan Abnett
and Andy Hoare
participate in each event they’ll receive a stamp on their card (for the six month
league they would get a stamp per game, one stamp per month). Those stores
that do not have store stamps could initial each box, use gold stars, or come up
with something equally creative.
For the 6 major events we would also provide “Lucky 13th” rub-on tattoos (or
stickers) for participants as an additional incentive.
Once participants reach 13 stampsthey will join the “Lucky 13s” Club. They’ll get
a certificate and an embroidered patch. As they join the club, their names will be
put up on the “Lucky 13s” Roll of Honor that will live online. At the end of the
Campaign we will randomly select 13 winners who will then receive a Mordant
13th Colonel character, modeled and painted by Dave Taylor and John Shaffer.
This is a possible schedule of Lucky 13s
events and Activities
January
• Preparations and promotion, build the hype
• Objective and Terrain building activities for first Mega-Battle
February
• Run first of the storyline Mega-Battles
• Begin the Apocalypse League gaming
March
• Objective and Terrain building activities for second Mega-Battle
• Run second of the storyline Mega-Battles
April
• Objective and Terrain building activities for third Mega-Battle
May
• Run third of the storyline Mega-Battles
• Datasheet Painting Competition (entries are based on existing Datasheets)
June
• Games Day Baltimore, 40K Big Game
• Army Basecoating/Speed Painting
• Run Apocalypse Story competition
July
• Conclude the Apocalypse League gaming
• Games Day Chicago, 40K Big Game
• Objective and Terrain building activities for fourth Mega-Battle
August
• Run fourth of the storyline Mega-Battles
• Games Day LA, 40K Big Game
September
• Vehicle Builder Weekend
• Objective and Terrain building activities for fifth Mega-Battle
October
•Run fifth of the storyline Mega-Battles
• Army Basecoating/Speed Painting
• Objective and Terrain building activities for fifth Mega-Battle
November
• Run final storyline Mega-Battle
Above: The regimental insignia for
the Mordant 13th, the “Lucky 13s”.
What Will we supply?
The Lucky 13s Passport
We can provide simple passport cards (much in the style of the
Call To Arms cards) that are used to track participation in the Lucky
13s Campaign. A list of “What they get stamps for” would also be
provided to each location.
Scenarios For Mega-battles
The strongest way for us to grab the attention of our customers during this
campaign is to provide a great storyline and great scenarios for the 6 major
events. These scenarios would be distributed to participating locations a
month before so that players have an opportunity to add to their armies
before the battle.
Ideas for Terrain and Objective Building Sessions
Alongside the scenarios and storyline, we can provide ideas for Terrain and
Objective building sessions that use Citadel Terrain and miniature kits, great for
additional sales.
Ideas for running an Apocalypse Gaming league
While gaming leagues are very straight forward, we’ll provide the basic
guidelines and ideas for keeping the enthusiasm high.
Ideas for Running the Painting and story Writing Competitions
Painting competitions can be a bit trickier and we haven’t really run a
Story Writing competition before, so some good ideas and guidelines
will be incredibly important.
Blank Data sheets in PDF Form
We will ensure that all participating locations have a PDF of the blank Data
Sheet to use for local ideas, just another way to encourage creativity and fun.
Flyers for your Lucky 13s Events and Activities
Blank flyers (in Word) will help in local promotion of the Lucky 13s events.
A schedule of events in White Dwarf and Online
An overall view of the Campaign will be shown in the Events pages of White
Dwarf as appropriate and online at: us.games-workshop.com/thelucky13s/
Rub-on tattoos for the Mega-Battles
Lots of fun has been had with the rub-on tattoos we did for the Hobby Center
Birthday Celebrations, so it would be very easy for us to provide a rub-on tattoo
of the Lucky 13s insignia for each of the major events throughout the year.
Embroidered Patches for the Lucky 13s Club Members
When the hobbyists reach 13 stamps in their passport, they’ll join The Lucky
13s Club. As a designation of their membership, we’ll send them an
embroidered patch of the regimental insignia (shown left). They can stitch it onto
their Apocalypse backpack (or jean jacket, just above the Iron Maiden patch).
Final Prizes for the Campaign
At the conclusion of the campaign we will select 13 Club Members at random to
receive a cool conversion of Colonel Jago Kallowen, commander of the Mordant
13th, as modeled by Dave Taylor and John Shaffer from the Community
Development Team. |
This details the US side summer stuff.... I wouldn't be too surprised ( ) if the UK/europe get something vaguely similar as well.
Of course we won't get the cool prizes etc etc but there you go.
.................... errr..... rub on tatoo ? And the target age group here is ....? 
_________________
Rules of modern life number
870" There is no excuse for Dr.P liking Sex and the city, no matter what he claims."
871" People who jump in front of trains never do it at off-peak times.Cunts." |
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| Tue Jan 08, 2008 6:03 pm |
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